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micro1.

Game Developer (Cocos2d-x)

micro1.
Featured
full time remote mid

$50 – $120/hr

Job Description

Job Title: Cross-Platform Engine Developer (Cocos2d-x)

Job Type: Contractor


Location: Remote


Job Summary:

Join our customer's team as a Cross-Platform Engine Developer specializing in Cocos2d-x! In this role, you'll be instrumental in building and optimizing high-performance 2D and lightweight 3D games across mobile, desktop, and console platforms. Bring your engine expertise and passion for games to deliver immersive and scalable experiences for a global audience.


Key Responsibilities:

  • Design, develop, and maintain game engine features using Cocos2d-x in C++.
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.
  • Ensure scalable and maintainable game architectures suitable for global game releases.
  • Collaborate closely with designers, artists, and QA teams to implement and refine features.
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
  • Stay updated on the latest advancements in game engine technology and suggest improvements.
  • Communicate technical concepts clearly and effectively, both in writing and verbally, within a distributed team environment.



Required Skills and Qualifications:

  • Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
  • Strong background in computer graphics, rendering pipelines, and memory optimization.
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
  • Deep understanding of cross-platform development challenges and solutions.
  • Exceptional written and verbal communication skills, with a collaborative mindset.
  • Strong problem-solving aptitude and attention to detail in complex technical environments.
  • Ability to thrive in a remote, fast-paced, and globally distributed team.



Preferred Qualifications:

  • Experience with lightweight 3D engine features or hybrid 2D/3D game projects.
  • Familiarity with global release processes and scalable game architecture best practices.
  • Background in optimizing games for resource-constrained or high-latency environments.