
Job Description
Job Type: Contractor
Location: Remote
Job Summary:
Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.
Key Responsibilities:
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games
- Work on rendering pipelines, shaders, and real-time graphics systems
- Optimize performance across CPU/GPU, memory, and rendering workloads
- Build and extend tools, pipelines, and engine systems to support development
- Collaborate with designers, artists, and engineers to deliver high-quality experiences
- Debug complex issues related to rendering, performance, and cross-platform compatibility
- Write clean, maintainable, and well-documented code
- Participate in code reviews and contribute to technical decision-making
Required Skills and Qualifications:
- 3–6 years of experience in game development or real-time graphics programming
- Strong proficiency in C++
- Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
- Solid understanding of:
- Rendering pipelines
- Shaders (HLSL/GLSL)
- 3D math and real-time graphics concepts
- Experience with Unreal Engine or similar game engines
- Familiarity with performance optimization (CPU/GPU, memory, multithreading)
- Strong debugging and problem-solving skills
- Ability to work independently in a remote, distributed team
Preferred Qualifications:
- Experience with engine customization or low-level systems development
- Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
- Experience working on cross-platform or performance-constrained environments
- Exposure to tooling, pipelines, or editor extensions
- Background in multiplayer or large-scale systems
Important Note:
This role is focused on programming, rendering, and engine-level development.
Profiles primarily focused on design, QA, or art disciplines will not be considered.