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micro1.

Game Developer

micro1.
Featured
contract remote mid

$20 – $60/hr

Job Description

Job Type: Contractor

Location: Remote


Job Summary:

Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games
  • Work on rendering pipelines, shaders, and real-time graphics systems
  • Optimize performance across CPU/GPU, memory, and rendering workloads
  • Build and extend tools, pipelines, and engine systems to support development
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences
  • Debug complex issues related to rendering, performance, and cross-platform compatibility
  • Write clean, maintainable, and well-documented code
  • Participate in code reviews and contribute to technical decision-making

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming
  • Strong proficiency in C++
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
  • Solid understanding of:
  • Rendering pipelines
  • Shaders (HLSL/GLSL)
  • 3D math and real-time graphics concepts
  • Experience with Unreal Engine or similar game engines
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading)
  • Strong debugging and problem-solving skills
  • Ability to work independently in a remote, distributed team

Preferred Qualifications:

  • Experience with engine customization or low-level systems development
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
  • Experience working on cross-platform or performance-constrained environments
  • Exposure to tooling, pipelines, or editor extensions
  • Background in multiplayer or large-scale systems

Important Note:

This role is focused on programming, rendering, and engine-level development.

Profiles primarily focused on design, QA, or art disciplines will not be considered.